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- on exitFrame
- set LastTick to the ticks
- set newtick to the ticks
- repeat while the locH of sprite 13 > 200
- set y to 1 * (the ticks - LastTick)
- set x to 1 * (the ticks - newtick)
- set LastTick to the ticks
- set newtick to the ticks
- set the locH of sprite 13 to the locH of sprite 13 - x
- set the locV of sprite 14 to the locV of sprite 14 + y
- updateStage()
- end repeat
- end
-
- on mouseUp
- go(80)
- end
-